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Mission Designer
2016 - 2017
My Mandate:
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Produced and shipped 2 main missions and 2 side missions.
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Contributed to one of the two missions featured at E3, and presented the demo on the show floor in Los Angeles, engaging with players from around the world.
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Scripted and maintained all 4 missions under my care.
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Refined, optimized, and polished the town of Fall’s End for both the final release and the E3 showcase.
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Collaborated closely with AI, Programming, and Realization teams to ensure gameplay and storytelling worked in harmony.
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Planned, requested, and tracked asset production to support each mission’s needs.
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Prototyped and built two Geothermal Anomalies levels for the Lost on Mars DLC.
Mission List
The Atonement + Wrath
Good Samaritan
Blow Their Mine
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