About Me
I'm just a guy with a passion for level, mission design and game development as a whole. That passion has taken me this far and it remains with me, stronger than ever.
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I worked previously at Ubisoft Montreal and Gameloft Montreal on projects from ARPGs with Dungeon Hunter to FPS games such as the Far Cry franchise and Avatar: Frontiers of Pandora. Most recently, I had the pleasure to work on Star Wars: Outlaws, designing with wonderful people several Tatooine landmarks including the city of Mos Eisley.
In addition to Level Design, I have a background in architecture and level art, and I continue to be deeply fascinated by both.
My goal is to create narrative- and immersion-driven designs that also respect and embrace the challenges of technology.
